Citizen Science Research Design and Methods
Site: | European Citizen Science Academy (ECS academy) |
Course: | Supporting Sustainable Institutional Changes to Promote Citizen Science |
Book: | Citizen Science Research Design and Methods |
Printed by: | Guest user |
Date: | Saturday, 23 November 2024, 9:11 AM |
Description
Citizen Science Research Design and Methods introduces learners to various citizen science methodologies and
helps them determine the right fit for their research projects. The module
covers examples from data collection initiatives like eBird to data processing
platforms like Galaxy Zoo, demonstrating citizen science’s versatility. It
includes a decision framework to aid researchers in assessing whether citizen
science suits their project goals, considering the motivations and
participation levels of potential volunteers. An interactive component enables
learners to apply this framework to their ideas, fostering a deep
understanding of citizen science integration into research. The module
culminates with reflections on these insights, solidifying the learners'
capacity to implement citizen science methodologies effectively.
1. Citizen Science Methodologies
This module educates learners on the diverse methodologies
within citizen science, using terminology and real-world examples to illustrate
these concepts. By exploring case studies like eBird for data collection and
Galaxy Zoo for data processing, the module showcases the impact and breadth of
citizen science projects. It culminates by providing an overview of various
citizen science approaches, including crowdsourcing, curriculum-based projects,
and community science, to equip learners with the knowledge to apply these
methods in their work.
Module description:
What? |
How? |
Why? |
Introduction to CS |
Explaining how we are going to cover the topic of citizen science research methodologies through examples of different types of citizen science projects |
Explaining to the learner why it is worth following the course |
Example one - eBird (data collection) |
The story of eBird and how it became the world’s largest biodiversity-related science projects, with more than 100 million bird sightings contributed annually by eBirders around the world and an average participation growth rate of approximately 20% year on year |
Demonstration of what can be achieved with crowdsourcing of data collection |
Example two – Galaxy Zoo and Zooniverse (data processing) |
The story of Galaxy Zoo and how it has mobilised volunteers to perform millions of classifications of galaxies and resulted in over 450 publications |
Demonstration of what can be achieved with crowdsourcing of data processing |
Example three - FoldIt (data processing through gamification) |
The story of FoldIt and how players have contributed to advanced research on human health, cutting-edge bioengineering, and the inner workings of biology |
Demonstration of what can be achieved with curriculum-based citizen science projects |
Example four - the Give Youth a Voice project and the Mass Experiment in Denmark |
The story of two projects in Denmark – one about mental health and young people and one about plastic pollution involving 57.000 school children |
Demonstration of what can be achieved with citizen science projects that involve young people/school children |
Overview of citizen science methodologies and what they accomplish: crowdsourcing (data collection and/or data processing), curriculum-based projects, and community science |
Bringing the stories together and elaborating on key terms for citizen science methodology: crowdsourcing and volunteered thinking/computing (data collection and/or data processing), curriculum-based citizen science (formal and informal science education), and community science |
Helping participants to organise information about individual examples and enabling them to use relevant terminology |
Overview slide (available in the slide deck):
2. Assessing the suitability of citizen science for your research
This module guides participants through a decision-making
process to assess the suitability of CS methods for their research project or
ideas. It includes stakeholder analysis and understanding volunteer motivations
to ensure a well-aligned approach to project design and execution. The module
also introduces a structured decision framework that assists participants in
making informed choices about incorporating citizen science methodologies into
their projects.
Module description:
What? |
How? |
Why? |
Reasons for choosing CS as research methodology |
Going over reasons for choosing (and not choosing) CS as a research methodology |
Demonstrating that there are many reasons for choosing CS |
Defining the aim of the project |
The need for well-defined aim, incl. questions to assist participants in defining their project’s aim |
Assisting participants in defining project aims |
Stakeholder analysis |
The motivation for doing a stakeholder analysis |
Enabling participants to perform a stakeholder analysis taking into account the timing of the project |
Ladder of participation |
Defining the ladder of participation for both volunteers and researchers |
Encouraging participants to think about different level of participation and why it’s important for both volunteer and researchers |
The examples of Asteroid Zoo and Supernova Hunters |
What Supernova Hunters did to regularly enhance the number of classifications |
Enabling participants to design project based on understanding of volunteers’ motivation |
Volunteer motivations |
Different types of motivation for different types of CS projects |
Giving participants insight into project characteristics and the different kinds of motivation that drive volunteers |
Choosing and using CS |
Presenting a decision framework for determining whether CS is a suited methodology or not |
Enabling participants to use the decision framework |
Slide (available in slide deck)
3. Interactive session: Employing a decision framework to determine whether your ideas are suitable for citizen science
In this hands-on session, learners will employ a decision-making
framework to determine if their project ideas align with the principles and
practices of CS. This session aims to cultivate engagement, critical
evaluation, and collective strategizing. By its conclusion, learners should
have a clear understanding of how to integrate their projects within the
citizen science framework.
Module description:
What? |
How? |
Why? |
Group discussion |
Participants discuss the various aspects of their projects, such as the research question, target community, expected outcomes, and potential challenges. They are encouraged to share their project ideas or existing projects. |
Engaging in group discussions allows participants to share diverse perspectives and ideas, enriching their understanding of the practical applications of citizen science. |
Applying the framework |
Each participant or group applies the decision framework to their project idea or existing project. This involves systematically evaluating their project against the criteria outlined in the framework. |
Systematically applying the decision framework to specific projects helps participants critically analyze the suitability of citizen science for their research objectives. |
Identifying opportunities and challenges |
Participants identify the opportunities that CS could bring to their project, such as increased data collection, broader public engagement, and enhanced community relevance. They also discuss potential challenges, including managing volunteer contributions, ensuring data quality, and addressing ethical considerations. |
This phase encourages participants to think creatively and realistically about the benefits and hurdles of incorporating citizen science, fostering a balanced perspective. |
Presentation and feedback |
Participants or groups present their assessments in a two-minute pitch, outlining whether CS is suitable for their project and why. Presentations are followed by a feedback session, where peers and/or facilitators provide constructive comments, alternative perspectives, and suggestions for improvement. |
Presenting assessments and receiving feedback cultivates a collaborative learning environment and enhances participants’ ability to articulate and refine their project ideas. |
Conclusion and reflection |
The session concludes with participants reflecting on their learning experience. They consider how the decision framework has influenced their understanding of the applicability of CS to their research. |
Reflecting on the session's activities solidifies learning and allows participants to internalize the decision-making process for future application in their research projects. |
Slide (available in slide deck)