Citizen Science Research Design and Methods

Site: European Citizen Science Academy (ECS academy)
Course: Supporting Sustainable Institutional Changes to Promote Citizen Science
Book: Citizen Science Research Design and Methods
Printed by: Guest user
Date: Saturday, 23 November 2024, 9:11 AM

Description

Citizen Science Research Design and Methods introduces learners to various citizen science methodologies and helps them determine the right fit for their research projects. The module covers examples from data collection initiatives like eBird to data processing platforms like Galaxy Zoo, demonstrating citizen science’s versatility. It includes a decision framework to aid researchers in assessing whether citizen science suits their project goals, considering the motivations and participation levels of potential volunteers. An interactive component enables learners to apply this framework to their ideas, fostering a deep understanding of citizen science integration into research. The module culminates with reflections on these insights, solidifying the learners' capacity to implement citizen science methodologies effectively.

1. Citizen Science Methodologies

This module educates learners on the diverse methodologies within citizen science, using terminology and real-world examples to illustrate these concepts. By exploring case studies like eBird for data collection and Galaxy Zoo for data processing, the module showcases the impact and breadth of citizen science projects. It culminates by providing an overview of various citizen science approaches, including crowdsourcing, curriculum-based projects, and community science, to equip learners with the knowledge to apply these methods in their work.

Module description: 

What?

How?

Why?

Introduction to CS

Explaining how we are going to cover the topic of citizen science research methodologies through examples of different types of citizen science projects

Explaining to the learner why it is worth following the course

Example one - eBird (data collection)

The story of eBird and how it became the world’s largest biodiversity-related science projects, with more than 100 million bird sightings contributed annually by eBirders around the world and an average participation growth rate of approximately 20% year on year

Demonstration of what can be achieved with crowdsourcing of data collection

Example two – Galaxy Zoo and Zooniverse (data processing)

The story of Galaxy Zoo and how it has mobilised volunteers to perform millions of classifications of galaxies and resulted in over 450 publications

Demonstration of what can be achieved with crowdsourcing of data processing

Example three - FoldIt (data processing through gamification)

The story of FoldIt and how players have contributed to advanced research on human health, cutting-edge bioengineering, and the inner workings of biology

Demonstration of what can be achieved with curriculum-based citizen science projects

Example four - the Give Youth a Voice project and the Mass Experiment in Denmark

The story of two projects in Denmark – one about mental health and young people and one about plastic pollution involving 57.000 school children

Demonstration of what can be achieved with citizen science projects that involve young people/school children

Overview of citizen science methodologies and what they accomplish: crowdsourcing (data collection and/or data processing), curriculum-based projects, and community science

Bringing the stories together and elaborating on key terms for citizen science methodology: crowdsourcing and volunteered thinking/computing (data collection and/or data processing), curriculum-based citizen science (formal and informal science education), and community science

Helping participants to organise information about individual examples and enabling them to use relevant terminology


Overview slide (available in the slide deck):
Summary slide and overview of some CS areas

2. Assessing the suitability of citizen science for your research

This module guides participants through a decision-making process to assess the suitability of CS methods for their research project or ideas. It includes stakeholder analysis and understanding volunteer motivations to ensure a well-aligned approach to project design and execution. The module also introduces a structured decision framework that assists participants in making informed choices about incorporating citizen science methodologies into their projects.

Module description: 

What?

How?

Why?

Reasons for choosing CS as research methodology

Going over reasons for choosing (and not choosing) CS as a research methodology

Demonstrating that there are many reasons for choosing CS

Defining the aim of the project

The need for well-defined aim, incl. questions to assist participants in defining their project’s aim

Assisting participants in defining project aims

Stakeholder analysis

The motivation for doing a stakeholder analysis

Enabling participants to perform a stakeholder analysis taking into account the timing of the project

Ladder of participation

Defining the ladder of participation for both volunteers and researchers

Encouraging participants to think about different level of participation and why it’s important for both volunteer and researchers

The examples of Asteroid Zoo and Supernova Hunters

What Supernova Hunters did to regularly enhance the number of classifications

Enabling participants to design project based on understanding of volunteers’ motivation

Volunteer motivations

Different types of motivation for different types of CS projects

Giving participants insight into project characteristics and the different kinds of motivation that drive volunteers

Choosing and using CS

Presenting a decision framework for determining whether CS is a suited methodology or not

Enabling participants to use the decision framework


Slide (available in slide deck)


3. Interactive session: Employing a decision framework to determine whether your ideas are suitable for citizen science

In this hands-on session, learners will employ a decision-making framework to determine if their project ideas align with the principles and practices of CS. This session aims to cultivate engagement, critical evaluation, and collective strategizing. By its conclusion, learners should have a clear understanding of how to integrate their projects within the citizen science framework.

Module description: 

What?

How?

Why?

Group discussion

Participants discuss the various aspects of their projects, such as the research question, target community, expected outcomes, and potential challenges. They are encouraged to share their project ideas or existing projects.

Engaging in group discussions allows participants to share diverse perspectives and ideas, enriching their understanding of the practical applications of citizen science.

Applying the framework

Each participant or group applies the decision framework to their project idea or existing project. This involves systematically evaluating their project against the criteria outlined in the framework.

Systematically applying the decision framework to specific projects helps participants critically analyze the suitability of citizen science for their research objectives.

Identifying opportunities and challenges

Participants identify the opportunities that CS could bring to their project, such as increased data collection, broader public engagement, and enhanced community relevance. They also discuss potential challenges, including managing volunteer contributions, ensuring data quality, and addressing ethical considerations.

This phase encourages participants to think creatively and realistically about the benefits and hurdles of incorporating citizen science, fostering a balanced perspective.

Presentation and feedback

Participants or groups present their assessments in a two-minute pitch, outlining whether CS is suitable for their project and why. Presentations are followed by a feedback session, where peers and/or facilitators provide constructive comments, alternative perspectives, and suggestions for improvement.

Presenting assessments and receiving feedback cultivates a collaborative learning environment and enhances participants’ ability to articulate and refine their project ideas.

Conclusion and reflection

The session concludes with participants reflecting on their learning experience. They consider how the decision framework has influenced their understanding of the applicability of CS to their research.

Reflecting on the session's activities solidifies learning and allows participants to internalize the decision-making process for future application in their research projects.


Slide (available in slide deck)